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Hi,
I'm having trouble using the cutaway_textures feature when trying to cut
something with a complex csg. The following simplified code illustrates my
problem:
#include "colors.inc"
camera {location <3,4,-4> look_at 0 }
light_source {<10,20,-5>, rgb 3}
#declare MyObject = union {
box {<-1,-1,-1>,<1,0,1> pigment {Red} }
box {<-1,0,-1>,<1,1,1> pigment {Blue}}
}
#declare MyCuttingObject = difference {
cylinder {<0,-2,0>,<0,2,0>,1}
box {<0,-3,-1>,<1,3,0>}
}
difference {
object {MyObject}
object {MyCuttingObject}
cutaway_textures
}
I've got two colored boxes on top of each other, which I want to cut with an
object that is a construction of two objects. Obviously I would like to see the
colors inside the cut, hence the cutaway_textures, but this doesn't seem to
work. Is there anyone who has the golden tip?
Thanks!
Boud
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